Joek Motaln Hess

Joek Motaln Hess, the Old Wizard, Shapeshifter, Master of Fire, and wandering teenager, is the latest in a long line of Old Wizards. He is always acompanied by his familiar, the lemur, Hermit.

Powers and Abilities

 * Master of Fire: Joek is a Master of Fire. This means that he can sculpt fire to what ever purpose he desires wothout any need for incantations. He is immune to any effects of mundane fire, and has resistance to most magical forms of fire.
 * Wereshapshifter(Omnithrope): Joek 'cursed' himself with omnithropy, and is able to transform into any form he wishes, as long as he has seen it before.
 * Acolyte of Stellar Magic: Joek has basic control over Stellar magic, though he still needs incantations to cast more complex Stellar spells.
 * Basic Knowledge of Swordsmanship: Joek knows one end of a sword from the other and how to attack and block other swords.
 * Acolyte of Water Magic: Joek has basic control over Water magic, though he still needs incantations to cast more complex Water spells.

Equipment

 * Enchanted Cloak: Joek's cloak has a host of enchantments on it. It has a sigil of Invisibility and Confusion on the back, is enchanted to be as durable as a set of scale armor, and, like all of Joek's possesions, is immune to fire.
 * Enhanced Lightningbolt Staff: Joek's main magic staff. He also enchanted this staff with an Enhance Magic spell.
 * Staff of Summoning: Joek's other magic staff. He doesn't use this one for anything besides summoning.
 * Enchanted Sword: Joek bought this sword during his wandering days. All he ever did to it was put a basic sharpening spell on it.
 * Wizard Hat: Joek's official badge of wizardry. His hat is of the more tradtional pointy, wide-brimmed variety, with a few stars and a cresent moon on it.
 * Scrying Orb: Joek got this orb from the wizard campus shop.

Affiliates

 * Talak the Mer
 * Quin the Chamleon Dragon